Development Log #2 - 12/2/20

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Development Log #2
HELLO EVERYONE 👋

Welcome to the second development log for CursedMC. In case you didn't see the last log or are new to the community, I'm Nyaruko and I'm the Head of Development here at CursedMC. It's been a bit of a while since the last log so let's jump straight into what's been happening over the last few months.


🎉 Beta Coming 🎉
First of all, I'd just like to thank everyone for their patience over the last little bit of time. The winter period is often a difficult time for server projects and it makes me very happy to see that our community is still as enthusiastic as we are about the CursedMC project! We've recently reached the critical point in development where we can start making reasonable estimations about how much work is left to be done on the project. While we won't be releasing a set date yet...

Development Log #1 - 8th Oct. 2019

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Development Log #1
Hello everyone ?

Welcome to the first of many CursedMC development logs! In this corner of the forums, we hope to keep you all posted with information about how the network's development is progressing, as well as recognise the people who have helped us make that progress. I'm Nyaruko, the Head of Development of CursedMC and Marble — the project that runs this network — and, going forward, I'll be writing these logs with input from the development team (Wolfii & Netx). Now, we know it's been a while since you've heard from us, so we look forward to showing you all how we've used that time!
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? Games ?
From launch, we will be featuring three games with unique twists and features that set us apart from other networks. This section will give a brief overview with more...

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